Another one of my older, and highly ambitious stories…

This story was directly inspired by the Hyperion series by Dan Simmons.

Chrysilia is a super android. I say super because “she” has capabilities far beyond any other known android.

One day on Terra (not Earth), Chrysilia “wakes up”, heavily damaged, from what appears to be a planet-wide war. Many of her “systems” are malfunctioning, including her memory.

This is meant to be a space opera trilogy similar to Star Wars.

The first episode in the series takes place on the war torn planet of Terra where not a single soul seems to have survived or remained.  The story is partly for the PC (Chrysilia) to repair herself and gain an understanding of her many capabilities. There are puzzles relating to these capabilities, similar to many of the Zarfian puzzles we’re familiar with – lots of tools and widgets, only built into our androids character.

One of these capabilities is that she’s very old, has been on many worlds, and has had many persona’s. When she wakes up, she seems to have booted into one of her spy/warrior persona’s. She has also been a politician, an elementary school teacher, a space pilot, and probably many others.

Another capability, key to the first game, is that she can turn on an anti-gravity device within herself, essentially giving her extra-planetary flight capabilities. She can go UP, then UP again, placing her in orbit. Think of the possibilities. Remember, she needs no air, food, or energy. She has an internal power plant capable of sustaining her core life systems for a millenia. However, it’s currently in desperate need of repair.

In the first game, Chrisilia remembers teaching children when the war started. She remembers helping people during the war. She remembers being betrayed, but not why or by whom.

Eventually she finds a space station orbiting Terra and discovers the victorious (so far) villian, who I can’t recall if I ever had a name for. She also finds, in orbit, an empty ship, which she knows is hers and has been hers since she was created. It is her “home base”, so to speak. Here she repairs herself and pieces together some of her past.

The result of the first game is that she remembers the creation of a singularity device that allows someone to travel backward in time (similar to Terminator). It appears this device has been used to take control of a large portion of the nearby galaxy through careful use of economic and political power, and in the end waging a timely war.

At the end of the first game, she captures the device and transports back to when she was a politician on another planet in a “rival” star systrem. At this time, she was a colleague and friend of the eventual villian.

In the second game, she has to circumvent some (but not all) of the villians longterm plot in order to give the future timeline a chance to win the war.

In the third game, on the precipice of war, Chrysilia counteracts all of the villians designs and saves Terra from destruction and defeating the villian once and for all.

The final scene is Chrysilia, in a beautiful human woman form,  teaching children on a grassy hill under a large tree.

* * * *

This is clearly a very ambitious story, but I think it has an enormous amount of potential.


2 Responses to “Entropy”

  1. Ron Newcomb Says:

    Squish it all into a single game. The reason being, almost all of what you identify as the first game is the discovery / whats-going-on portion of a game, so it belongs mostly if not completely in Act I.

    Up, Up to orbit is awesome. However, to keep the player from running away from whatever problem the antagonist throws at him, there should likely be *some* sort of doodad required before she can go interplanetary.

    Narratively, self-repair, while a decent enough short-term goal, doesn’t make for a strong opening to a game/story. The motivation isn’t pressing enough. The character may certainly care, but the player will be tepid about it, seeing it as the plot device that it is. Probably introduce the antagonist, or one of his Bad Things Affecting The World, early. Perhaps as early as the opening few paragraphs of the game.

    “and gain an understanding of her man capabilities.”

    Was that a typo, or do you need to tug down your overcoat? ..Cause your Freudian slip is showing. 😉

  2. David Cornelson Says:

    You’re probably right. Instead of a trilogy, it could just be a very large game. The repair/discovery phase should probably be intermingled with more story, specifically about the war, not necessarily about the villian. I wanted there to be a portion of game where Chrysilia and the villian solve problems together. I’d like the “betrayal” to be felt by the game player.

    That was a typo, now fixed.

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